Developer Tools

Pixel-Perfect Collision for RPG Maker MZ

Draw pixel-precise tile collision shapes and customize the player hitbox in RPG Maker MZ.

$19.99 RPG Maker MZ
Pixel-Perfect Collision for RPG Maker MZ product image

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Buy Pixel-Perfect Collision for RPG Maker MZ

Complete your purchase below through Itch.

What this plugin does

Pixel-Perfect Collision replaces broad full-tile blockers with custom collision shapes that follow the visible edges of RPG Maker MZ tiles. It controls movement boundaries and hitboxes; it is not a pixel-art scaling or screen-resolution plugin.

Open the visual editor in-game, place points around the area that should be blocked, and save a unique collision shape for each tile. The plugin converts those shapes into optimized collision rectangles at runtime and filters tiny stray pixels that could create invisible blockers.

A separate visual editor controls the player's collision box, including its size and offsets. This supports large sprites, non-standard character proportions, detailed interiors, angled walls, furniture edges, and door frames.

Collision data is saved and loaded automatically, so edited tiles keep their shapes during normal gameplay.

Features

  • Draw a unique collision polygon for each tile in a visual in-game editor.
  • Adjust the player's collision-box size and offsets to match custom sprites.
  • Convert collision shapes into efficient runtime rectangles and filter tiny stray blockers.
  • Save edited collision data and load it automatically during gameplay.

Requirements

  • Requires the free DotMoveSystem.js pixel-movement plugin.

Before you buy

  • Compatibility with other plugins is not guaranteed; movement and collision plugins require careful testing.

Good fit for

  • Custom maps
  • Tighter movement systems
  • Projects with irregular collision boundaries

Setup and testing

  1. Install and enable the required DotMoveSystem.js dependency before Pixel-Perfect Collision.
  2. Open the in-game tile collision editor and draw one irregular collision shape on a representative tileset.
  3. Adjust the player collider size and offsets to match the project's character sprites.
  4. Test corners, angled surfaces, narrow routes, events, transfer points, and every plugin that changes movement before editing the remaining tiles.

Pixel-Perfect Collision for RPG Maker MZ FAQ

Which RPG Maker engine does this plugin support?

Pixel-Perfect Collision for RPG Maker MZ is listed for RPG Maker MZ. Check Itch for the latest files and compatibility notes.

Can I use it in a commercial game?

Commercial and non-commercial use depends on the license terms shown on Itch. Review those terms before shipping.

Where do I download updates?

Downloads and updates are handled through Itch.

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